Click on a candle and drag to another one to create a line. Different figures invoke different creatures. Change the number on the top left side to define the amount of candles. If you toggle the T-Pose, you can see way better how different the creatures are.

This small prototype is basically to test some procedural creature generation techniques - which makes me wish this was a space game just so I could call it "Poor Man's Sky".

Will probably do a writeup about it in the next few weeks.


21/03 - Added toggle for T-Pose. Note to self: next time you change everything in a character, make sure its animation actually SHOWS stuff.

More information

Published219 days ago
Tagsalchemy, creatures, invocation, pcg, Procedural Generation, prototype, toy
Player countSingleplayer


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I wasn't able to access the game even though I use firefox that should run webgl... I'd really like a desktop version so I could download it!

Did you try using chrome? I know that there's some configurations either in Firefox or Chrome that allow you to extend the amount of memory usage with Unity WebGL, but I'm not sure which.

In any case, I'm a bit short on time, but I'll try to add a downloadable standalone version in the next few days :)

Hey it worked! =D Thanks!

Can you get the downlooadble version you said?

Its not working no matter what i do
Please a standalone downloadable of this